![]() ![]() That entire section of the map is littered with thorns, and the grave, in particular, seems designed to damage the Knight right before they reach the end goal. Particularly the part where the player is beginning to approach the grave of the Traitor’s Child. So be sure to take things slow if things look dangerous.Īnother thing is to be incredibly careful in the Queen’s Gardens. Attempting to rush past enemies and obstacles only increases the chances of the player making a mistake. The most important thing to remember is that there is no time limit. Resting Grounds: Pleasure House (City of Tears): City of Tears: Fungal Wastes: Fog Canyon: Queen’s Gardensīut regardless of the route, the player still needs to be aware of a few things.Resting Grounds: Blue Lake (Resting Grounds): Forgotten Crossroads: Fog Canyon: Queen’s Gardens.So it is advised to travel through areas where there are weak enemies or places the player finds easy to traverse. Since using the tram stations will immediately fail the quest, this means players will mostly have to travel on foot. In addition to using several charms, players are advised to plan their travel routes in advance. With this charm increasing the Knight’s base damage, several enemies will die in two hits or less. Unbreakable or Fragile Strength: The quicker the Knight can kill enemies, the less likely they are to get hit.They can even stack their effects on top of each other, giving the Knight the farthest reach possible. Mark of Pride/Longnail: Both charms lengthen the character’s nail, allowing the player to strike enemies from a longer distance.They are cheap in terms of notch space too, so there are few consequences to equipping one or both of them. Dashmaster/Sprintmaster: This is more for the sake of convenience, but either charm will enable the player to increase their movement speed, thereby allowing them to both enter and exit combat very quickly.This makes it especially useful for defending the player against swarms of vengeflys and primal aspids. The shield will absorb the impact of incoming projectiles and can even damage enemies who enter its range. Dreamshield: Comprising of a defensive shield that orbits the player, this charm can effectively give the player several additional chances to complete the quest if they misjudge an enemy attack.This slash attack is far-reaching, allowing the Knight to take out enemies before they even come close to harming them. Grubberfly’s Elegy: It allows the Knight to deal a special slash attack if they are at full health.Since the quest fails the moment the Knight takes a hit, this means the player will want to either take out enemies as soon as possible or be able to defend themselves long enough so they can take out their enemies eventually. In this case, players need to prioritize charms that enhance speed, movement, and preventing the player from taking damage. As with bosses and platforming challenges, charms are the first thing any player needs to deal with when confronting a challenge.
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