![]() It's possible to view which mount another player is currently riding by viewing their profile and clicking on the saddle icon. This will bring up a screen that shows the current mount they are using and the total accumulated stats. Mounts can be trained by using of Mount Training Whips, gaining additional power. Every time a stat that is trained gains a level, that stat increases by 5. Each mount has specific stats that "stack" with other mounts owned, so even if you equip another mount, the stats will be the same. For example, if you own the White Battle Steed with a +5 strength bonus and the Shadow Steed with a +10 strength bonus, your total bonus would be +15 strength. In patch 3.1 part I, a new feature was added to mounts, allowing players to enhance their stats by refining them. For special mounts, each mount received 1 star per +10 increase they give to all stats.Īll mounts (except temporary mounts and VIP mount) received stars, which allows a further increase in stats: #WARTUNE HALL OF HEROES NEW EVENT CODES PATCH#.Evil Alpaca gives +20 all stats, so it received 2 stars) In order to refine mounts, Mount Hoofs are used every attempt increase the blessing bar by 1, with a chance of filling the whole bar at once. Each star gives +10 to all stats, which means the stats given by unrefined mounts can be doubled. Also, the buffs are stackable and don't expire. In this feature, 30 random mounts become available to be bought by players by consuming Beast Soul. There's also an option to refresh the list and guarantee that 1 unactivated mounts appears for 1999 Balens.Did some digging. This is just loading the game in a standalone flash player that isn’t subject to a web browser’s overhead and management. I guess this poor handling is the reason why the game lags so badly (i.e. ![]() its the browser’s fault and not R2’s gasp!). We don’t need to wait for Kong to repackage the loader we could potentially just do it ourselves. This is a procedure for loading another one of R2’s games in Adobe’s standalone Flash player. The Wartune miniclients binaries seem to do something similar, but have GUI elements sprinkled over it. ![]() Theoretically, loading up the right SWFs in the standalone flash player should do the trick. I’ve been pulling out various links from the source code of the Kongregate page, but I haven’t gotten any combination of links to work yet. #WARTUNE HALL OF HEROES NEW EVENT CODES CODE# ![]() It looks like there are multiple SWFs that have to be loaded, each doing a different thing (login token, server selection, the ad in the top right, the server time banner). Unlike the other R2 game I linked to, Wartune doesn’t have a single, generalized shell.swf. The game might be generating user-specific ones (links to the appropriate swf) by Kong/R2 through some exchange of tokens or some bs. If we could extract these links from our regular webbrowsers, we can load it up in the stand alone player. Of course, it is a LOT easier on our parts for Kongregate to just release their own. What I can say about this client, is that it has not been released by R2, it is not supported by R2 and it is a use at your own risk kinda thing. If something goes wrong and you use it, R2 will not support you if you ask for help in a ticket. If something on the client doesn’t work, or breaks your game, (and there are issues with the one that’s floating around so be extra careful) that’s your problem, but if you trust that nothing will go wrong by downloading a client from a source that I hope you trust, meaning that you believe it won’t have any malicious code, it isn’t a program that is gonna steal your password etc, and don’t mind if it breaks something in your game, then you’re not going to get in trouble if you use it. #WARTUNE HALL OF HEROES NEW EVENT CODES PASSWORD#
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